free html templates

© Copyright 2018 Farzad Firoozi- All Rights Reserved

Mobirise

Architectural Design

Design
Modeling
Rendering
Panorama 360
VR Scene
Animation

Mobirise

Cinematic Scene

Realistic Rendering
Nvidia Mental Ray
Vray
Corona Render
Arnold Render
After Effect VFX 

Mobirise

VFX simulation

Phoenix FD
Rayfire
Fume FX
Max Scripts and Simulations

Mobirise

Programming

Responsive Web Design

Android and IOS Development

Windows Programming

Mobirise

Virtual Reality

Panorama 360

VR Scene for VR Camera

Mobirise

Realtime -interactive

Nvidia Iray
Unreal Engine 

  1. VFX -Visual Effects (abbreviated VFX) is the processes by which imagery is created or manipulated outside the context of a live action shot in film making. Visual effects involve in the integration of live-action footage and generated imagery to create environments which look realistic, but would be dangerous, expensive, impractical, or impossible to capture on film. Visual effects using computer-generated imagery have recently become accessible to the independent filmmaker with the introduction of affordable and easy-to-use animation and compositing software.
  2. Simulation - A physics engine is computer software that provides an approximate simulation of certain physical systems, such as rigid body dynamics (including collision detection), soft body dynamics, and fluid dynamics, of use in the domains of computer graphics, video games and film. Their main uses are in video games (typically as middleware), in which case the simulations are in real-time. The term is sometimes used more generally to describe any software system for simulating physical phenomena, such as high-performance scientific simulation.
  3. Realtime rendering - Real Time Rendering is pretty much exactly what it sounds like: animations that are rendered so quickly they appear to be being generated in absolute real time. But to fully understand what’s really going on under the hood, first we’ll have to talk about the pipeline. The graphics rendering pipeline, which we will now and forever simply refer to as “the pipeline,” has nothing to do with surfing or the rapid transportation of natural gas or crude oil. The pipeline represents the foundation of any visualization or rendering engine. It is where the rendering of all 3D objects, light sources, lighting models, textures, cameras and more happens. Some also refer to it in layman’s terms as “the magic.” Specifically, the real-time rendering pipeline consists of three conceptual stages: the application stage, the geometry stage, and the rasterizing stage. I won’t bore you any longer with digging any deeper into that bottomless technical well, but the end result is an animation that is rendered in what appears to be real-time, and is measured in frames produced per second. Now, real-time rendering is nothing new. Anyone who’s picked up a videogame controller has experienced it first-hand. The videogame industry has been implementing real-time rendering in games for decades, but only recently have designers and architects started using some of those techniques to present their ideas. Sounds like a no-brainer right? The ability to hand your client a PS4 controller and give them an interactive virtual tour of where their money is about to be poured into is on a whole nother level of multimedia presentations. But why has it take so long for the design and architecture industries to adapt this technology? Why are so many firms stuck in the stone age with static images and spliced together animations that read more like diagrams than immersive representational experiences?
  4. Responsive Web design- A physics engine is computer software that provides an approximate simulation of certain physical systems, such as rigid body dynamics (including collision detection), soft body dynamics, and fluid dynamics, of use in the domains of computer graphics, video games and film. Their main uses are in video games (typically as middleware), in which case the simulations are in real-time. The term is sometimes used more generally to describe any software system for simulating physical phenomena, such as high-performance scientific simulation.